On this page, you'll find two writing samples. They're ordered chronologically, with the most recent being at the top. I'd also recommend checking out my Dark Rails project for an example of my narrative design work.
The first piece was written alongside a research experiment I conducted which studied the effects of poorly designed audio cues within games on player perception.
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This second piece analyzes the game Hi-Fi Rush, specifically in terms of the efforts it makes the make the game approachable and inclusive.