On this page, you'll find three writing samples. They're ordered chronologically, with the most recent being at the top. I'd also recommend checking out my Dark Rails project for an example of my narrative-designing work.
The first piece was written alongside a small experiment I conducted which was meant to research the effects of poorly designed audio cues within games.

This second piece analyzes the game Hi-Fi Rush, specifically in terms of the efforts it makes the make the game approachable and inclusive.

This third piece is a brief profile on the album Screaming for Vengeance by Judas Priest